How To Make Money Crafting, Especially Scholar (EQ2 Artisan)
September 2nd, 2008I'm a level 14 Scholar and made a fair amount of money in crafting, so I disagree when people say you cannot make money doing low level crafts.
Other threads already touched on the basics on how to craft, so I won't repeat them, just remember to get all of your gathering/mining/foresting skills HIGH HIGH HIGH.
So here is how it goes.
At level 1-10, the best thing for you to do is to grind through the level quickly, pretty much nothing other than 6 slot bags (which is prestine condition and quite difficult for a low level artisan to do) can make you any money, however, it is very easy to break at least even.
1-3 craft all of your raw resources, tin, roots, lead, malachite, after you are done with these, don't waste your time to gather more.
3-6 buy your basic items from the vendor, for example, buy shaped tin bars from the vendor, which is 29c, and make tin studs, or tin pommel, and sell it back at the vendor, you loose some money but very little (1-5c lose)
6-10 You can make more complicated items now, stick to bags, which take 1 tin buckel (1 tin bar+fossil temper+coal), 1 raw hide plate, 1 raw hide cord, and filament. Get used to the receipe tree because from now on you will need to craft items based on previously crafted items. Now when you start out you will probably make only crude items, THAT IS FINE, dont' stop your progress just because it's crude quality, you need all the xp it can give you. Also, even a crude bg has 4 slots which you can resell back to vendor or you can use for yourself.
so now you are level ten, talk to the certifier (ironforge in Qeuynos harbor and get your crafting class, you can choose between Scholar, Outfitter, and Craftsman), do one more item, you will level up. You should be able to grind through level 1-10 with under 40 silver and 4 hours.
NOW THIS IS WHERE IT GETS INTERESTING.
All the crafting classes are interdependent, which means if I am a Scholar, I cannot make any high level spells without the help of a craftsman who can make maple quill and calum paper for me. Yes you can learn other classes' skills but you will need a craftsman friend to buy you the book from his exclusive guild, and you will only be able to learn skills lower than your primary profession level. (level 12 Scholar can learn level 10 craftsman, depending on how high your skills are).
Right now the servers are saturated with Scholars and outfitters, because everyone wants to make spells and armor, and no craftsman! (Who wants to make food and funiture right?)
Wrong. If you can figure out the interdependency between classes, you can make a fortune.
For example, choose to be a craftsman, offer to make maple quills and callum paper for scholars. In a fair world you will trade the items for the components you need (stroma oil, eolith temper, stuff that you cannot make), but since there are way too many scholars on the server, you can usualy trade on a 1:3 basis.
Use that money or extra items to make the high level items you need, or sell them back on the market for 1s+ each.
These are the items which are in demand:
Scholar:
Iron gual ink, Stroma oil, Stroma resin, Stroma wash, All of these take tuber to make, they can fetch you 1s each, Iron ink can fetch up to 3s. (They cost about 15c to make if you harvest the tubers).
Eolith temper, takes iron to make, need for aromor for the outfitter, 1-2s each.
Craftsman:
Maple quills (maple and stroma wash), callum paper. These are very much in demand for all the Scholars because they need these to make high level spells.
Outfitter:
Iron Spikes and others. Iron spikes are needed for Runes.
If you choose to sell these components on the market, they will be gone VERY FAST. Yes it is a rip off but since this game doesn't have an established market, you can rip people off.
If you decide to make finished products you can make even more money.
As a Scholar, after I gathered the necessary components, I make spells/runes/essense and sell them directly to players:
Maybe you 've already noticed, some spells/runes/essence are very common and they cost 4s on the market, but some are VERY RARE, yet being the same level (all Apprentice III).
WHY? because the common ones takes a scholar level 10 and below to make, they take simple and cheap components. The other skills are 11+ (for expample, Blaze, Essense of shoulder charge, Rune of shadow) and they take the afformentioned interdependent componets to make.
The essence of shoudler charge takes 1 iron gaul ink, 1 stroma wash, 1 larent suspeision and fuel to make, the cost will be somewhere around 3s.
THESE SKILLS YOU CAN MAKE A KILLING. Put them on the market for 15-25s per, just below the Adapt I skills. People will not buy them at first but once they realize they cannont find them anywhere, they will.
Another good way is to advertise (using /ooc, /auction) in the commonlands or antonica, where people are actively fighting and looting. They are more likely to buy your skills.
Do this consistently and you will net 3-5 gold easily per day, before the market catches on, you will be moving on to more advanced things, and reap the early market again.